They’re still scumbags though

  • eee@lemm.ee
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    1 year ago

    “We’re sorryu it didn’t work this time, we’ll work harder to make sure that the next time we try again, we’ll do so in a more insidious way that boils the frog slower”

  • Rentlar@lemmy.ca
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    1 year ago

    Trust was broken. I would have hardly batted an eye if this is what was planned in the first place, but of course the greed got the best of that company at the risk of its entire customer base. Since the backtrack, Unity might have a chance at keeping its existing customers, but I’d discourage anyone new from using Unity at this point.

  • BURN@lemmy.world
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    1 year ago

    Nothing they do at this point will bring any of the goodwill back. They already messed up and no amount of walking it back is going to change the perception that they might just do it again at any moment

    • nothingcorporate@lemmy.todayOP
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      1 year ago

      1,000%

      I’m a year into developing my first game though and this means I don’t have to abandon all the progress I’ve made. After I publish this game, all bets are off as to where I go…or should I say where I godot.

      • gravitas_deficiency@sh.itjust.works
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        1 year ago

        Have you explored what level of effort it would take for you to convert it to use another engine? There are a TON of tools people are making to assist with porting projects from Unity to any number of other engines. Sure, the tools won’t do 100% of the work, but by what I’ve been hearing, they take a HUGE amount of the tedium out of the process.

    • gravitas_deficiency@sh.itjust.works
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      1 year ago

      And pointedly, there was no mention of acknowledgement whatsoever of their sneaky license modifications from months ago that a bunch of people discovered after the fact.

      Unity’s execs and board do not fucking care. Their opinions have not been changed. They will certainly try something just as scummy at some point in the future. It’s only a matter of time.

  • AlexWIWA@lemmy.ml
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    1 year ago

    This company will be dead in three years. No one will pin their livelihood to this engine after this

    • bamboo@lemm.ee
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      1 year ago

      I wouldn’t be that optimistic. It’ll be a less attractive engine for indie devs and smaller companies, but it’s their enterprise customers that bring in the lion’s share of the revenue, and it takes a lot more to move them. To them, it’s purely a business decision. They didn’t even notice the drama, but come the q1 2024 fiscal report they’ll notice the supplier’s cost increased, have an investigation done if any competitors offer a better deal and what the retooling and retraining costs would be, observe keeping with Unity will be significantly cheaper, and life will go on. I sure hope Godot can take over the indie scene though, that would be amazing.

  • starman2112@sh.itjust.works
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    1 year ago

    So future versions of the engine will still have these awful price changes? Why would anyone start using them then? Seems like if you have a choice, it’s time to learn a different engine anyway

    • hamsterkill@lemmy.sdf.org
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      1 year ago

      If they had just made it a 2.5% revenue share for the high-revenue games in the first place, I doubt even many game news outlets would’ve covered it, let alone “real” news. Now, after the massive dustup and pissing off all their customers, falling back to that may be a bit more difficult.

  • 👁️👄👁️@lemm.ee
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    1 year ago

    These are a lot more reasonable terms, but remember that the people who designed the outrageous policy is still very much in charge at that company. They’ll keep pushing to see what they can get away with, they just fucked up by pushing too much at once instead of building up to it.