Why virtual reality makes a lot of us sick, and what we can do about it.

  • Glide@lemmy.ca
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    1 year ago

    I wonder if this 40-70% demographic has actively tried to play it a couple times? My first experience with VR was incredibly disorienting, and yes, made me feel nauseated. But after playing for 2-3 hours across a handful of 15-20 minute sessions (passing it around a few friends for an evening) that just went away. Once the body uses it a bit and learns, even high-movement non-teleport movement games stop being an issue.

    I wonder if I happen to be in that upper percent, or if the numbers in question are a matter of people who tried it once in their life and felt sick. Clearly the author has put real time into trying to move past it, but that doesn’t say anything for the study he quotes the “40-70% of players are 15 minutes” numbers from.

    • ChexMax@lemmy.world
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      1 year ago

      Since you’re asking for anecdotes: my VR headset consistently made me sick following 30 min to an hour at the absolute max. I still played dozens of times for short spurts, but it never got better for me.

      • Glide@lemmy.ca
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        1 year ago

        I kinda am, tbh. I don’t believe for a second that my experience represents everyone, but such large numbers also don’t seem to make sense to me.

    • Piemanding@sh.itjust.works
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      1 year ago

      Heard somewhere that it can get worse if you try to power through the nausea and sickness. Like your body remembers that it made you sick before and wants to actively avoid going through that experience again. So if you start feeling sick, especially when you first start out, stop playing.

    • rambaroo@lemmy.world
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      1 year ago

      Lol, I have better things to do with my time than training to play shovelware video games.