• KeenFlame@feddit.nu
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      9 months ago

      You are completely incorrect with your guess on who does what in game studios

      • Whirlybird@aussie.zone
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        9 months ago

        I’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content.

        DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.

          • Whirlybird@aussie.zone
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            9 months ago

            In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.

            Also as I said, DLSS support should be in the engine before there is even any content.

                • KeenFlame@feddit.nu
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                  8 months ago

                  No. I am a game developer. Many tech help a lot with implementing content. You made an educated guess and it was wrong. Own it or be a child about it, I don’t really care at this point. This is more for anyone that actually do want to know

                  • Whirlybird@aussie.zone
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                    8 months ago

                    Again - DLSS is a low level engine feature. It should be implemented before there is even any content. Sure in a little indie studio the person doing the content is probably doing the engine stuff too, while they’re probably doing the music too, but for a game like Helldivers by a studio with about 100 people, the people doing the engine are not making content.