No. I am a game developer. Many tech help a lot with implementing content. You made an educated guess and it was wrong. Own it or be a child about it, I don’t really care at this point. This is more for anyone that actually do want to know
Again - DLSS is a low level engine feature. It should be implemented before there is even any content. Sure in a little indie studio the person doing the content is probably doing the engine stuff too, while they’re probably doing the music too, but for a game like Helldivers by a studio with about 100 people, the people doing the engine are not making content.
I am a software developer, yes.
You are completely incorrect with your guess on who does what in game studios
I’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content.
DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.
No, the tech works content too. A lot.
In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.
Also as I said, DLSS support should be in the engine before there is even any content.
You are not correct.
I am, but good try.
No. I am a game developer. Many tech help a lot with implementing content. You made an educated guess and it was wrong. Own it or be a child about it, I don’t really care at this point. This is more for anyone that actually do want to know
Again - DLSS is a low level engine feature. It should be implemented before there is even any content. Sure in a little indie studio the person doing the content is probably doing the engine stuff too, while they’re probably doing the music too, but for a game like Helldivers by a studio with about 100 people, the people doing the engine are not making content.