• pelya@lemmy.world
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    11 months ago

    With such a headline, I’m going to believe they have removed usleep(10000) from the frame rendering code.

  • shadoh@lemmy.world
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    11 months ago

    According to the commit, they enabled loop unrolling? Im not that experienced with reading this stuff, but if I had to guess, I’d say that’d be what did it

  • LiveLM@lemmy.zip
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    11 months ago

    Honestly, the Talos Principle Vulkan implementation feels so broken/underbaked I’m surprised anyone’s testing new drivers with it

    • Narann@lemmy.world
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      11 months ago

      Yes, bad use of API shouldn’t be use as reference, but it also increases Valheim (which does not seems to be the best API us ever):

      I can confirm, this also brings Valheim from 45 to 70-80 FPS on my machine (4090M, 7945HX) at 1080p Ultra Settings.

      Commit here.

      They simply added this line op.max_unroll_iterations = 32;, related to NIR shader compilation. Passed to NIR here.

      (I stop here, lost track and interest in further investigation)

  • merthyr1831@lemmy.world
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    11 months ago

    Phoronix is going to be flooded with almost identical headlines like this if they make an article every time the (brand-new) NVK Mesa driver gets a commit that improves performance somewhere