If only steam had a way to mark games as “hey, this game is in beta, expect issues”. I don’t know, making it clear that we were accessing it early or something…
I can’t speak for everyone, but I know I’d be willing to tolerate games being a bit buggy if they up front said “we know this game has issues. You can try it now or you can wait until we fix them”.
I wish the tagging system was expanded to include more details.
While I think it’s helpful to know if a game is “souls like”, i also want to know if the game has a ending, or will be in continual development, or if it’s good as a pick up and put down game…
Problem is when things like Kerbal Space Program 2 happen, and they release a buggy mess and charge full price for it and then abandon the project.
I feel like established publishers (Take 2, Codemasters come to mind) should be specifically excluded from the Early Access program, or perhaps price limits should be imposed on games in the program…
Realistically early access launches are just launches. Some games get a boost and surge when they go 1.0, but the vast majority don’t. Using the ea tag may put more people off than the buggyness, and people forget about the game 3 years later when it hits 1.0. I think paradox knew about it and just decided it would reduce sales more then the bug reports would.
Don’t get me wrong I don’t think games with major bugs should be released as a 1.0 product if they are asking a high price. There are great games that started ea and became great, but it was a risk for them when they did that.
Baldur’s Gate 3 was a true early access title and it was a massive hit when hit 1.0
we’re tired of being sold a shit sandwich that may someday become edible? wow who would have ever predicted this utterly unprecedented turn of events except absolutely fucking everybody.
Mm, is that why Silent Hill 2 sits on ‘Overmevmingly positive’ while still plagued by serious performance issues?
The statement is simply not true; gamers are willing to swallow just about anything if sold correctly.
I’m tired of broken games and at this point I’m not even mad at the publishers/devs anymore. I’m mad at the gamers. Like it’s really not Bethesda’s fault they keep releasing unfinished garbage. Why actually spend time making a decent game when the brain dead consumers will buy it anyways.
Ah Paradox is finding their model of releasing unfinished games and getting around to solving it later less appealing!
That is a little disappointing, actually, as Paradox made some damn good games this way. Crusader Kings 2, Hearts of Iron 4 and Stellaris were all made like that.
I mean, have you looked at HoI4 lately?
Look, I get it, but the state of DLC in Paradox games has moved beyond even the memes. I think they took those as inspiration. There’s a fucking monthly pass now!
I deeply enjoy their games, but the DLC bloat confounds me.
I was looking forward to cities 2. When I heard it had crippling performance issues, I decided to wait. Still haven’t gotten back around to it. There are just too many other games that already work for me to put up with broken new releases.
It was the sheer quantity of dlc stuff along with the second one having potential performance issues that kept me way and away from it for now. I’ll check back in at a 50-90% off sale.
QA is part of the game development process and its supposed to happen before it reaches end users. They’ve made some good games but they can’t act all surprised that selling a game and letting users be free QA doesn’t cut it.
See, in a lot of games generas I could look past performance issues, but with city builders? Yah, nah, good performance is kind of core. It’s basically impossible to make cities of much more than 40,000 unless you have a monstrosity of a CPU, and even then your game will be chugging. Scale of city is fundamentally limited by the performance, you can just make a larger, more interesting city in cities skylines at the moment. There are some interesting game play changes from from the first, but not interesting enough to make up for the limitations to scale.
Victoria 3 also has some big performance issues. Like paradox games have always been known to slow down in the late game, but you basically can’t get through the end game in Victoria 3 unless you’re willing to run the game in the background. Again, this is even on good, modern, mid range CPUs.
I got into the millions with a mid-to-high end CPU and was… fine. I mean, fine at 40-ish fps, not fine at 240 fps.
To me the bigger issues were with balance and broken features that were hard to diagnose because city builders are so opaque by design. I can play a strategy game at 30 fps, been doing that for decades, but I need to have some way to figure out how the game is supposed to work.
In any case, it’s less that I’m not “accepting” of games being broken, it’s that I think I and everybody else are starting to wise up to the fact that you can just… wait. Why play CS2 at launch if you can give it a year while you do something else and play a better version of it that costs half as much?