Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>
. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.
Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.
C++ has a bunch of functional properties. It has lambdas, function pointers which allow currying, higher order functions, it has of course pure functions, functors, recursion, lazy evaluation, a type system supporting lambda calculus, and so on.
C++ is the dumping ground of programming paradigms. Name a paradigm and C++ probably has it. Just because another programming language supports some aspects of a paradigm doesn’t make it pure. Or for another a more common example: just because it quacks like a duck, doesn’t always mean its a duck.
In other words, rust is about as functional as C++. Plus minus a few things.
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