• xyzzy@lemm.ee
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    1 year ago

    It’s an interesting video, I suppose more so if you didn’t experience game history in real time like those of us who did. No one ever thought Half-Life looked real. But wow, if you experienced games starting with text only and colored squares like I did, each new capability was incredible.

    In Zork, you were wondering around an entire dungeon, simulated in text. Anything was possible!

    Then a game like Ultima VII came around. The world was so huge, and it felt like a whole world where I could do anything. It was to me how Skyrim was in its time.

    Ultima Underworld (or Wolfenstein 3-D or Doom for most people) felt incredible because it was movement in a 3D space, but without step transitions like the earlier dungeon games. When I walk, I actually see my movement in real time!

    Each step was bringing us closer and closer to reality, and when you get to a game like Half-Life, where it feels like a small section of a world was being faithfully simulated, it was incredible.

    • Calavera@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      I was reading one of my old magazines and there was an article mentioning how water on Unreal(the original) was so close to real life.

      Also I remember playing Alien vs Predator FPS and mentioning to a friend that games couldn’t get much better graphics because it was almost indistinguishable from reality