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My prediction is that people will overhype it with lots of hopes for super complex systems, call it shit when it has fewer mechanics and civs than 3/4/5/6 with all their DLC, and then eventually decide it’s good after a couple years of DLC and patches.
You know, the usual Civ cycle. I’ll probably buy it day 1 assuming it isn’t actually broken, per usual, and dump a couple hundred hours in it, per usual.
I just want an AI that actually plays the game and have to build things for real instead of cheating in everything.
“just”
The AI has never been great in the series for various reasons, but for whatever reason it just did not know how to play in Civ6. I’d either get crushed by the bonuses early on if I played on high difficulty or have the game firmly in hand by the Renaissance otherwise. Easily the worst game in the series for me as a result.
Yeah, it seems at a certain breaking point in the difficulty curve it becomes “catch up with the AI boni”, which made it a completely different game for me. And as you said, usually by renaissance you know if this is going to be a landslide victory (which at that point becomes a chore), or if you’re screwed.
This please.
Yes pretty graphics are nice, but I have never understood why it seems like all effort to make better game ‘AI’ just completely stopped.
Like I get getting game ai to act ‘real’ is/was virtually impossible, but it’s possible to fake it enough to make it enjoyable and has been for a long while and yet is always an afterthought.
I, for one, am eager to ride the next civilization wave. They’ve only gotten better and better.
So the trailer shows nothing
teaser
A written announcement would have sufficed.
And OP posted twenty fucking seven trailers in less than two hours. That’s positively excessive. Trailers are one of the least useful types of content here in the first place, but to fill everyone’s feed with them is completely unnecessary.
Maybe because those trailers were shown during Summer Game Fest???
Yup, it’s only an announcement.
The music is cool
Not as cool as you are
No, but it was really well made. The perspective shifts were cool
Hope they put the same effort into the game.
Between 4, 5 and 6, I don’t even know if I want another Civ game. I usually just play 4, despite having 1-6. 4 is like the peak of the series.
I’m glad they moved away from unit death stacks in 5 and 6. I think 5 has the best art direction, but 6 is peak gameplay for me.
Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.
Yep.
5 was okay and different, but was definitely the start of the downward spiral.
4 is the best of what civlization has to offer.
4 was also great in that it got two expansions
instead of 150 million tiny DLC for insane prices.
I thought 5 was quite good with the Brave New World expansion/rework.
I strongly prefer 5 to 6, 6 always felt like it was designed to be played on a tablet.
Civ II expansion was peak. I never felt better than the one time I managed to win as humans in the humanity Vs aliens scenario
Also Civ VI is currently 95% off on Steam if that’s helpful to anyone.
I paid 20USD for CIV6 for Android when it first came out. I really enjoyed it until I got on my first flight.
After switching to Spotify and back to the game, it turned off my game and won’t let me play anymore.
I ended up hacking it and now I can play it offline.
They better not make the same mistake twice.
Or else what
They’d* better not
I just hope (foolishly) that with the current hype that it’s AI will be a focus. I hate that because it cheats things that would work on me don’t work on the AI etc.
It would be really cool if they made an API for the game so people could build their own AI
That really is one of the biggest flaws of Civ. It’s so hard to find a breakpoint where the gameplay “feels good” but still is challenging. If you’re at a difficulty level where the gameplay is mostly intact, the AI is just too dumb, and if you bump it up it becomes a meta game of playing around the AI bonuses.
This was covered in a great talk by Soren Johnson (lead designer of Civ IV): Playing to Lose: AI and Civilization.
His main thesis is that players constantly demand stronger AI (that doesn’t cheat) but when they try it they hate it. The issue is that strong AI doesn’t role-play like an actual historical leader, it plays like a “gamer” who will stop at nothing to win.
That is, strong AI opponents treat Civ like a game of poker and they’ll use every possible means of defeating you. They’re not reliable allies or trading partners, they’re bluffing, duplicitous liars.
Human players who play against such AIs report a very negative experience. Many of the diplomacy functions in the game become rather useless against such an untrustworthy AI, and the whole situation devolves into something more akin to “turn-based Warcraft” rather than Civilization.
Civ 6 was good value for $6.
I played Civilization for years. When Civ 5 came out, I was incredibly psyched. I specifically went to PAX one year just so I could get new information on the game. When I finally played it, it was the biggest disappointment of my gaming life. It just doesn’t feel like any of the previous ones. Civ 6 is way better in almost every way.
I’m wary of Civ 7 though. How can they improve upon the game without adding minigames or breaking it into insane amounts of DLC eg. Stellaris? I probably won’t pick it up until it’s on a steam sale with all its DLC at 50% off or something stupid.
Yeah I played VI and after one game went back to V.
Probably even more dumbed down cartoon toddler graphics than 6.
Let’s hope it isn’t. Even though civ 6 had multiple interesting aspects and in certain ways it was objectively better than 5, I just could not look past the ugly presentation.
Same. Civ 5 was nice to look at, for example the swirly white clouds for the fog of war. In Civ 6 that gets replaced with… an ugly brown parchment thing