Huh, so this is like 2009scape.org but for 2006? Interesting, I wonder which project is further along. I personally prefer the 2009 era at least so I don’t think I’ll play this.
Yes. But this 2006 allows botting and xp rates on the other server. I’m glad there’s also this 2006 version simply because I stopped playing RS when the grand exchange came. The noter guy at Karamja was the first hit I hated :p
The Github for the game: https://github.com/2006-Scape/2006Scape
There’s also a wiki, which is still in progress (no proper front page, use search to find articles): https://wiki.2006scape.org/index.php/Main_Page
Ohh hey that looks cool! (in general, not the flatpak part) How does the play work/feel?
It’s not 100% covered as of now, but in active development. The devs are active in tje Discord-group.
Definedly playable. The only bug I’ve seen during the past 3 days is that player randomly(rarely) gets stuck into the walls, but there’s a command to teleport to Lumbridge.
How’s this related to the original game? As in licensing issues?
Presumably this doesn’t have membership restrictions?
How’s this related to the original game? As in licensing issues?
Idk about 2006scape, but I can tell about 2009scape.org. The server is fully FOSS and AGPL-3.0 licensed. No code from the original game is present, it’s all rebuild.
The client is different and a bit more difficult, there is a project that’s decompiling and deobfuscating the original client from around that time. It’s not FOSS because it can’t be, it’s not their code to relicense, they don’t own it. However it existing makes it possible for an alternative fully FOSS client to be created, as the internal workings of the original client is then known and documentation can be written about it. That way the new client developers can develop the new client without having to look at the original code, they just have to look at the documentation written based on that original code.
An alternative client like that hasn’t been developer so far though sadly, I believe the community is more focused currently on the server-side and deobfuscating the original client.