https://steamcommunity.com/stats/1363080/achievements huh? the numbers show differently (for me, at least) on the page.
It was like that in the OP, recently got fixed. :)
For me the real question is why is there an achievement for starting the game?
I’m the first with several unopened games on Steam, but come on, let’s not dilute the meaning of achievement
Because someone in the gamedev community once posted about using achievements to measure engagement with users, it caught on, and now there are actual achievements mixed in with standard progress, including just launching the game, apparently.
I remember some games on Xbox did that in a way that fucked with people who liked to keep an even achievement score, award a nonstandard two point one for starting the game and lock the “corresponding” three point one behind something endgame with the rest being standard multiples of five or whatever
It lets you have analytics in your game (how many players do X, use y feature), without the backlash of analytics.
Steam provides analytics already
Achievements have honestly been diluted for over a decade
Diluted implies they were ever worth anything. They were only created as a dopamine drip to keep customers buying their product. Using them for publicly available analytics is great. I love being able to compare the drop off rate of one game to another. Comparing how quickly players dropped of compared to, for example, Dark Souls is fun and informative.
I used to hate achievements when they first came out back in the day and just thought they were dumb as hell. Surprisingly, as I’ve gotten older, I appreciate them as something to do for fun.
Paradox games especially like CK3 make me play completely different each time to unlock a different achievement.
The ones I despise are achievements that have a multiplayer requirement tied to it.