Since we’ve already bought the game. We can only be patient. I’m going to trust that it becomes a complete game in a few years.
Lol, remember when everyone was hyped about Valheim? It still isn’t finished. (Next biome is coming out soon though!)
Should I take my hype off the shelf yet? I’m still in swamp.
I’m eager for the update, I love Valheim.
Always a good idea to start a new world with each big patch too, to make sure map generation occurs properly.
Swamp is where the game starts to get hard. You need to begin using your skills for parrying and dodge rolling.
Block at the perfect time for a parry, and jump while blocking to roll.
Rolling is super powerful. If you time it the same as a parry, you’ll get invincibility frames.
Those damn deathsquitos have killed me too many times. I like the black forest.
The deathsquitos are in the plains, you might’ve been in a world that generated one close to your black forest.
right next to my swamp
9 women can’t deliver a baby in 1 month
Feel like I have the same argument at work everyday. Some things just take a definitive time. 20 cooks won’t make a cake faster. Cooking that cake at 1000 degrees won’t make it faster. It will take the time it takes.
I get your point… But I feel like people in this thread doesn’t know how cake making works…
20 people will make a single cake faster. Not 20x faster, but faster. There are multiple part of the work that can be divided out to different people. Like you can have one person make batter while other makes icing. Fancy cakes actually do take multiple people to make simultaneously.
*can make
20 people poorly setup or managed can fuck up 100 cakes in the time it took one person to just make one good cake too
20 cooks won’t make 1 cake faster, but they sure as hell can cook 20 cakes at the same time!
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Some tasks are serializable other tasks are sequential.
A lot of game dev tasks are sequential, the code to do thing X has to be developed before feature Y can be implemented. And you can only have one dev working on one feature at a time, even version control has its limits.
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It’s not an argument it’s an analogy, that can help understand the argument.
How is it a strawman to compare one set of serial tasks to another? Do you not understand what a strawman actually is? Can you elaborate on your logic?
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It seems like both of your analogies are strawmen. Game development is likely to be not like pregnancy or moving stones, in terms of its ability to be sped up by adding manpower. It’s obviously much more complicated than manual labour like moving stones, but not as immune to assistance as passively ‘being pregnant’.
straw man argument
You keep using that term, I don’t think you know what that term means.
Hiring 50 people. The most effective way to ensure a 3 month delay minimum in whatever it’s you’re trying to accomplish. More realistically between 9 and 18 months of delay. As training, project restructuring, familiarization, meetings and change management meetings take control of all the company’s time, as restructuring always takes longer than pessimistic forecasts. Also known as the MBA induced death spiral.
I’ll remember that. The MBA induced death spiral.
If a woman can produce a baby in nine months, 9 women should be able to deliver a baby in one month.
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Edit: never mind. Reading your other comments it occurs to me you really are that obtuse.
lol whoever suggested that isn’t an engineer