We have a brand new PlayStation2 core, LRPS2. It’s a heavily modified version of PCSX2 custom made for the Libretro API, and it currently runs on Windows, macOS and Linux.
The core code is modern and up-to-date unlike the old core and it no longer suffers from the serious drawbacks the older core had.
It supports nearly all the rendering backends for the GSdx renderer: Vulkan on Windows/macOS/Linux, Direct3D 11 and 12 on Windows, and OpenGL on Windows/Linux.
For those interested, you can also read our compendium article here posted earlier today.
All the screenshots below were taken with the paraLLEl-GS renderer and the following settings: 16x SSAA, paraLLEl experimental high-res scanout turned on. Shader preset used is: presets/fsr/fsr-aa-lv2-bspline-4taps.slangp.
Exciting!